Episode 14 - The Quest for Mental Health in the Gaming World

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In this week’s episode, Eve Crevoshay joins host, Clara Campbell. We explored the wide world of games and how they’re linked to the mental health and wellbeing of players, game makers, and their online communities. Eve Crevoshay, the Executive Director of Take This, gives us an overview of the important work being done in this space and shows us what the games we play—and how we play them—have to say about our society.

About Our Guest

Eve Crevoshay joined Take This as Executive Director in 2018. She is a 15-year veteran of the nonprofit sector, with a focus on fundraising and executing strategy. Her background spans education, social services, and the arts, and she is committed to identifying and enabling systemic change. Eve is a member of the advisory boards for GDC (in the advocacy track), the Fair Play Alliance, The Games and Online Harassment Hotline (gameshotline.org), and The International Game Summit on Mental Health (TIGS.ca); and is the recipient of the inaugural GamesBeat Up and Comer award (2020).

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Episode 15 - Who Counts?

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Episode 13: Gentrification